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Sukhail, could you add an "erase progress" button in menu, because i'd like to letsplay your game on stream from the very start, naked )

Hey!

Press R. :)

Can this game be played on PC now, after the Adobe's Flash Apocalypse ? Maybe you can port it to Unity or make available as a downloadable .exe file ?

Hey there!

I hope to get a chance to make a Windows version and upload it soon, but it might be a few months, as I am very busy with work :(

Hi there, I was initially unable to play the game, but that seems to have been rectified :D

Anyhow, it took me a while to get the equipment, with the cape and gloves being nail-bitingly hard, but with the second section of getting to the wizard even more tense D:

I managed to beat the wizard even though I couldn't tell whether I was actually hurting him, only to come across this image shortly after that, and being unable to progress past it :( :

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Hey!

Sorry it took a while to respond. 

What do you mean you couldn't progress after it? After you beat the wizard and get this screen, you should be transported back to the checkpoint before the wizard, where you fight a stronger version of him, and afterwards there is something else. Do you mean you are s tuck on the screen? Or that you are fighting the wizard again? Basically the wizard should be fought twice, you finished the first time :D

After I had beaten the wizard for the first time, I got that screen, but no matter what button I pressed (I was playing your game on FireFox, by the way), I couldn't move past that screen at all :(

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Seems very weird, maybe the game widget lost focus in the window? I don't remember what button is supposed to progress that screen, will check and tell you.

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The false hits make the game impossible to play.

A challenge is okay, but please, make certain that the physics match up with the level design, and vice versa.

PS: while the chance of being hit by an object is disproportionately large, the chance to hit a monster with the spear during a jump is disproportionately small, leaving less than a single frame worth of error for timing in some places.

Hey SkyCharger!

The game doesn't use hitboxes at all, it uses pixel-perfect collisions. Meaning, it registers a collision if two pixels are on top of one another.

Since the spear's head is small, you have less "area" to work with, but it is expected of you as a player to master the aerial controls (you will notice that in the air, the characters turns much slower than on the ground, which in itself also has a small delay. All of this is deliberate and mastering these controls is a skill the player is expected to develop).

Regarding the "impossibility" of the game... the game was balanced for mobile, which means it is significantly easier in the web version. To be more precise, when speedrunning the game, an experienced player can complete it in less than 15 minutes. A first time player is expected to require around ~2 hours to complete the game.

I've had many cases where a hit was registered when player-sprite and projectile-sprite had a gap of a few pixels between them (what I call the false-hits), so pixel-perfect is not a moniker I would use for the collision-detection.

too many false hits, please tighten hit-boxes.

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Getting the cape like thing is actually quite challenging, if not hard :-)